This is a zip with latest beta version of the OpenGL renderer. It mostly fixes a bug in parsing the ini file options. The previous released D3D driver was very buggy and as it only resulted in a performance increase on a very limited range of cards the zip doesn't contain an updated version. If you want to use D3D please use the D3D renderer from the 436 patch. To install the new OpenGL renderer simply unzip it into your UnrealTournament/System directory and modify your UnrealTournament.ini file so the OpenGLDrv.OpenGLRenderDevice section looks like below. If you want to use the compressed textures from the 2nd UT CD simply copy them over replacing existing textures and if you have problems using the textures from the 2nd CD in online games you might want to ask the server administrator to update his/her server. If you have a TNT or TNT2 you might have to set UseTNT to 1 depending on the version of the drivers you are using. If the game runs at ~ 1 frame per second it is a clear sign that UseTNT=1 is needed. Also please make sure that your desktop is set to 32 bit before starting the game.

[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=70
DetailTextures=1
UseTrilinear=1
UseS3TC=1
UseTNT=0
LODBias=0
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
Translucency=1
VolumetricLighting=1
ShinySurfaces=1
Coronas=0
HighDetailActors=1
MaxAnisotropy=0
AlwaysMipmap=0
UsePrecache=0
SupportsLazyTextures=0

 




Old version that is replaced by newer version from above


[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
